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Development Update #14

Hello Citizens, It’s been an eventful two months for us. As you may or may not know, a week or so ago we began interviewing and selecting a variety of people to fill faction leadership positions. Overall, the community engagement was quite overwhelming as a lot of people decided to give it a go and

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Development Updates

Development Update #13

​ Hello citizens, I hope everyone had a wonderful New Years and holiday. It’s been a while since we have last done one of these, for which I genuinely apologize. These last two months, we have profoundly concentrated on level design (specifically Mars), the implementation of security barriers, game lore, teleporters, throwables, and our psionic

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Development Updates

Development Update #12

Hello Citizens, Today is the day we will finally reveal the reason why it has been so quiet on our end for the past two months. In this month’s development blog, we’ll cover a few topics that are quite substantial. The team was hard at work developing and improving key mechanics; such as player customization,

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Development Updates

Development Update #11

Hello Citizens, To start off, I would like to apologize for the delay. Some of the staff were on a well-deserved vacation, including me… so things have been rather slow regarding showing off content and such… But, no fear! Over the past two months, we have made significant progress in terms of game art, overall

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News

Looking for QA Testers!

Far Frontier Studios is looking for their next Quality Assurance Tester to ensure the stability, functionality and various elements of Mankind Reborn are consistently upheld to a high standard. In this role you will be expected to have a high attention to detail and good communication with the team. What the QA Tester will do at

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Development Updates

Development Update #10

In today’s development update, we’ll talk a bit about what we have been doing the past month. It’s a whole lot, so please bear with me as I go through some of the most important topics. First off, I would like to extend our sincerest gratitude to those who have been testing the game with

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Development Updates

Development Update #9

Aliens! Aliens! ALIEEEENS! That’s right! In this development update, we’ll show off our brand new alien implementation and its lore. It’s undoubtedly one of the most anticipated features of the game as it’s a steady supplier of action and adrenaline. It’s also the top solo content we will be implementing, so it’s something we absolutely

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Development Updates

Development Update #8

Hello Citizens, We hope you enjoyed our April Fools announcement regarding Mankind Reborn: Drift Heroes, we know we sure did! After publishing our last development blog, we have made significant progress regarding game lore, level design, audio, so needless to say, that’s precisely what this Update is going to emphasize on. In an effort to enhance

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Development Update #7

Woo! What a month it has been. Please take your precious cup of Joe (or tea if you’re British), take a seat and sit back because we have a tremendous amount of delicious information for your brain to take in and process. The team has been working endlessly, genuinely working all-nighters so often it practically became

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News

Recording of the Open Test (Jan 31, 2018)

We would like to thank everyone who got involved with the open test! Thanks to you we were able to track and fix a LOT of issues, and we’re pretty certain we wouldn’t have found them without your help. Thank you for bearing with us during the test! Please follow the YouTube channel for future content!

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Development Update #6

Hello Citizens, First off I hope everyone has had their fair share of happiness and good fortune in 2017. Looking back at last year, it is truly astonishing what we were able to accomplish with Mankind Reborn in such a short time-span. While we have yet to reach our Alpha stage, it is safe to

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Armor Concepts for Mankind Reborn

Hello citizens, Today we’ll be revealing some of the concepts @SefDeka had been working on for the past few months. Light, medium and heavy armor are included. Any feedback is greatly appreciated. Enjoy! Discuss here.

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Development Update #5

Greetings citizens, In this month’s development blog we’ve prepared a few goodies for you guys, one of which would be the reveal of our new alien world — Aurora. Ideally we would have had a video ready showcasing new mechanics and the world itself, but @BioXide is currently in the middle of hurricane Maria so it was

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Development Update #4

Hey guys, Today we’ve returned with our fourth developer’s blog and boy, is it a good one! Firstly, right off the bat, we would like to apologize for the long wait, but after reading this blog you’ll know deep down that is was completely worth it. We haven’t sat still during this time! As most

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Development Update #2

Hello, We’re back with our second development update. One of the most major changes since our last update is the fact we now have Jord on the team who’s already working hard designing and blocking out layouts for one of the 20 maps planned, namely the Union City Riversidemap, so this update will mostly revolve around map design.

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Videos of closed/open combat testing session

Hey guys, As the videos are somewhat scattered in a thread in our general forums, I felt like having a thread where people can easily find all videos of the last combat testing would be a good idea. So here you go!  Unfortunately I couldn’t recover Buske’s long Steam-stream during the testing. https://youtu.be/PMar_gAg03k Please do keep

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Development Update #3

Hi, We have prepared a few goodies for you to see. Today we’re focusing mostly on the Cloning Facility that Jord has been working on lately and the character management web-portal. The past week both Buske and Manlosa have been working tirelessly on the login system for Mankind Reborn to work as well as the

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Development Update #1

Hi guys! Oh, it’s been a very, very busy weekend for us! The whole team has been working nonstop, putting in excellent work. We thought it’s about time to release our very first development update. Here’s what we have done just this weekend — a substantial amount of work has been done concerning stackable items.

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